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BioWare and EA cut size of SWTOR development team

Today on the official Star Wars The Old Republic forums BioWare’s Ray Muzyka and Greg Zeschuk announced a reduction in the number of employees at BioWare Austin. SWTOR, released in late 2011 had 1.7 million active subscribers earlier this year, but due to a lack of endgame content and no story beyond level 50 the game is down to 1.4 million subs. EA and BioWare feel that the best course is to cut the development team, since that always makes more games join a game.

Below is the whole post from Ray & Greg.

Hey folks, since you’re reading this you may likely have heard that we’ve done some restructuring here on the SWTOR team. Sadly, we are bidding farewell to some talented, passionate and exceptionally hard-working people who helped make SWTOR a reality. Impacting people’s lives this way is always very hard, but we’re ensuring the affected people are treated with dignity, fairness and respect.

Looking back at launch, we all came together and did something historic. We executed one of the largest, most successful and stable launches of any MMO yet in industry history. That is not an easy feat for any development team or company and we are humbled and honored by our fan community’s strong support both at launch and beyond.

Looking forward, the studio remains vibrant and passionate about our many upcoming initiatives for Star Wars: The Old Republic. We still have a very substantial development team working on supporting and growing the game, and we feel we are in a strong position, with your continued involvement and feedback, to continue to build Star Wars: The Old Republic as one of the most compelling and successful online experiences in the world today. There are many strong initiatives planned for cool new content and new features that we’re excited to tell you about in the upcoming weeks and months.

Rest assured that we remain dedicated to delivering a high quality service in SWTOR to you, our fans, and we will continue to support and grow Star Wars: The Old Republic over the weeks, months and years to come.

Thanks,
Greg and Ray

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Adam Richardson

Adam is the founder and owner of lvl30 Publishing and the Editor-in-Chief of POCG.co. His responsibilities cover everything from making contacts to final approval on articles for the site. Formerly, before incorporating lvl30, he founded and ran the prior incarnation of POCG (Playing Out of Control Gaming) as well as worked as an editor at various sites including GameStats, Game Post, and Sega Post. When he’s not working on the site he runs the technical support department for a office equipment company. You can reach him at abrichardson at pocg.co

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