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Auto Rifles & Shotguns Nerfed In New Destiny Patch

Today’s Destiny patch is making a lot of little changes that may make a big difference in the way you play, especially if you’re into PVP. The biggest of which is the drop of the Auto Rifle’s damage and the range reduction of the shotgun. Other changes include buffs to the scout rifle (they may actually be worth using now), along with other various tweaks to other weapons. See the full patch notes below.

Summary

The most recent hotfix (1.0.2.2) for Destiny goes live on October 14th. This hotfix includes a number of changes to weapon balance across archetypes (e.g., lowering Auto Rifle effectiveness and increasing Scout Rifle damage output), specific weapons (Vex Mythoclast and Pocket Infinity) and includes a number of fixes to issues with the Templar encounter in the Vault of Glass.

We’re still working on a larger update which will address under-performing Exotics and overall class balance.

General

  • Fixed a bug where the Valkyrie-O5X Ship was the same as the Aurora Lance

Classes

Titan

  • Unbreakable: Fixed an issue with the perk granting more agility than intended

Warlock

  • Brimstone: Perk can now activate if player is airborne

Weapons

General

  • Fixed some issues related to quick weapon swapping

Auto Rifles

  • Base Damage decreased by 2%
  • Reduced Precision Damage multiplier from 1.50 -> 1.25 (head shot bonus)
  • Stability decreased by 4% – 17% (driven by stat value)

Hand Cannons

  • In-air accuracy now increased

Scout Rifles

  • Base damage increased by 6%
  • Damage vs. Combatants increased by 6% – 25% (based on tier)Improved target acquisition, plus additional recoil tuning.
  • Improved target acquisition, plus additional recoil tuning.

Shotguns

  • Decreased base damage at maximum range (falloff) by 20%
  • Shot Package Perk now has a slightly wider cone of fireThe Rangefinder and Shot Package perks are now mutually exclusive
  • The Rangefinder and Shot Package perks are now mutually exclusive

Exotic Weapons

Vex Mythoclast

  • Base Damage decreased by 34%
  • Increased Precision Damage multiplier from 1.25 -> 1.50 (headshot bonus)

Pocket Infinity

  • Enhanced Battery Perk has now been replaced with the Speed Reload Perk

Perks

  • Metal Detector: Fixed a bug that prevents this perk from actually providing additional ammo
  • Lightweight: Fixed a bug that allowed additional agility to apply even when a weapon was stowed

Activities

Strikes

  • Engram rewards from strikes now appear in the post-game Activity Summary

Raid – Vault of Glass

Templar Encounter
  • Kill volume added to sniper platforms to prevent players from sitting on top of them
  • Relic is now removed and respawned if the holder leaves the playable area

Destinations

  • The Fallen have also retreated from their hold over the Rocket Yard to discuss a new takeover plan
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Adam Richardson

Adam is the founder and owner of lvl30 Publishing and the Editor-in-Chief of POCG.co. His responsibilities cover everything from making contacts to final approval on articles for the site. Formerly, before incorporating lvl30, he founded and ran the prior incarnation of POCG (Playing Out of Control Gaming) as well as worked as an editor at various sites including GameStats, Game Post, and Sega Post. When he’s not working on the site he runs the technical support department for a office equipment company. You can reach him at abrichardson at pocg.co

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